- Courses
- UX Intermediate course
UX Intermediate course
The learners will get to learn about various UX and how to mix two of more UX.

- Courses
- UX Intermediate course
UX Intermediate course
The learners will get to learn about various UX and how to mix two of more UX.

About the course
The course is structured in a way to balance the psychology of design along with design tools like XMind, XD, Balsamic, Invision, etc. The learners will get to learn about various UX and how to mix two of more UX. With only one module the course is concentrated on the psychology of the design. This is ideal for anyone who has prior knowledge about UX.
Syllabus
Module 1
Psychology of Design
- Lean UX
- Agile UX
- Waterfall UX
- Dark UX
- Chalk School
- Six sigma
- Design thinking
- Mixing of lean and agile
- Sprint
- Scrum
- Kanban
Syllabus
Module 1
Introduction to Design
- Intro: Why should we care about UX?
- Observation Study
- Behaviour Study
- Culture Study
- Product Design
Module 2
Introduction to Design
- Intro: Why should we care about UX?
- Observation Study
- Behaviour Study
- Culture Study
- Product Design
- Intro: Why should we care about UX?
- Observation Study
- Behaviour Study
- Culture Study
- Product Design
Module 3
Introduction to Design
- Intro: Why should we care about UX?
- Observation Study
- Behaviour Study
- Culture Study
- Product Design
Module 4
Introduction to Design
- Intro: Why should we care about UX?
- Observation Study
- Behaviour Study
- Culture Study
- Product Design
Module 5
Introduction to Design
- Intro: Why should we care about UX?
- Observation Study
- Behaviour Study
- Culture Study
- Product Design
Module 6
Introduction to Design
- Intro: Why should we care about UX?
- Observation Study
- Behaviour Study
- Culture Study
- Product Design
Module 7
Introduction to Design
- Intro: Why should we care about UX?
- Observation Study
- Behaviour Study
- Culture Study
- Product Design
- Module 1 : Introduction to Design
- 1. Intro: Why should we care about UX?
- 2. Observation Study
- 3. Behavior Study
- 4. Culture Study
- 5. Product Design
- Module 2 : Design Strategy
- 1. How to Improve Usability
- 2. Brainstorming
- 3. User group
- Module 3 : Data Analysis
- 1. User Interview
- 2. Open Interview
- 3. Empathy Map
- 4. Affinity Mapping
- 5. Root Cause Analysis / Competitor Analysis
- 5. Closed Interview
- Module 4 : UX Design Principles
- 1. Features List
- 2. Task flow, User Flow, Site Map, Card Sorting
- 3. Information architecture
- 4. Conceptual Model
- 5. Wireframes
- a. Layout, Purpose of Icon
- b. Interaction Design
- c. Navigation
- d. Heuristic Principle
- 6. Rapid Wireframes
- Module 5 : Psychology of Design
- 1. Low Fidelity / Site Flow / balsamique
- 2. Text shape, icon, layout - Reasoning
- 3. Paper Prototype | High Fidelity
- Module 6 : Usability Testing
- 1. Usability Testing
- 2. UX Documentation (BA)
- Module 7 : Case studies
- 1. Purpose, Target , User scenario, Use case , Navigation (CRED -CREATE READ EDIT)
Career Outcomes
- 1. Build a Portfolio
- 2. Certificate to share on linkedIn and other professional websites
- 3. Internship (get to work on live projects)
- 4. Develop your problem solving skills
Who is the course for?
This course is for students from the age group from 6 to 18 years and IT professionals.
FAQ's
Access to Materials and assignments will be provided upon enrollment and start of the course.
Since this is a graphic design course, to complete the assignments you will need access to a desktop or laptop computer with the appropriate software installed. You can’t really do graphic design work properly on a smartphone or tablet. Adobe XD is recommended for this course.
You will be provided access to all the materials of the course and upon successful completion of the course, certificate will be provided which can be added to your resume, LinkedIn profile, etc.
The course duration is for 80 hours.
About the course
The course is structured in a way to balance the psychology of design along with design tools like XMind, XD, Balsamic, Invision, etc. The learners will get to learn about various UX and how to mix two of more UX. With only one module the course is concentrated on the psychology of the design. This is ideal for anyone who has prior knowledge about UX.
Syllabus
Module 1
Psychology of Design
- Lean UX
- Agile UX
- Waterfall UX
- Dark UX
- Chalk School
- Six sigma
- Design thinking
- Mixing of lean and agile
- Sprint
- Scrum
- Kanban
Syllabus
Module 1
Introduction to Design
- Intro: Why should we care about UX?
- Observation Study
- Behaviour Study
- Culture Study
- Product Design
Module 2
Introduction to Design
- Intro: Why should we care about UX?
- Observation Study
- Behaviour Study
- Culture Study
- Product Design
- Intro: Why should we care about UX?
- Observation Study
- Behaviour Study
- Culture Study
- Product Design
Module 3
Introduction to Design
- Intro: Why should we care about UX?
- Observation Study
- Behaviour Study
- Culture Study
- Product Design
Module 4
Introduction to Design
- Intro: Why should we care about UX?
- Observation Study
- Behaviour Study
- Culture Study
- Product Design
Module 5
Introduction to Design
- Intro: Why should we care about UX?
- Observation Study
- Behaviour Study
- Culture Study
- Product Design
Module 6
Introduction to Design
- Intro: Why should we care about UX?
- Observation Study
- Behaviour Study
- Culture Study
- Product Design
Module 7
Introduction to Design
- Intro: Why should we care about UX?
- Observation Study
- Behaviour Study
- Culture Study
- Product Design
- Module 1 : Introduction to Design
- 1. Intro: Why should we care about UX?
- 2. Observation Study
- 3. Behavior Study
- 4. Culture Study
- 5. Product Design
- Module 2 : Design Strategy
- 1. How to Improve Usability
- 2. Brainstorming
- 3. User group
- Module 3 : Data Analysis
- 1. User Interview
- 2. Open Interview
- 3. Empathy Map
- 4. Affinity Mapping
- 5. Root Cause Analysis / Competitor Analysis
- 5. Closed Interview
- Module 4 : UX Design Principles
- 1. Features List
- 2. Task flow, User Flow, Site Map, Card Sorting
- 3. Information architecture
- 4. Conceptual Model
- 5. Wireframes
- a. Layout, Purpose of Icon
- b. Interaction Design
- c. Navigation
- d. Heuristic Principle
- 6. Rapid Wireframes
- Module 5 : Psychology of Design
- 1. Low Fidelity / Site Flow / balsamique
- 2. Text shape, icon, layout - Reasoning
- 3. Paper Prototype | High Fidelity
- Module 6 : Usability Testing
- 1. Usability Testing
- 2. UX Documentation (BA)
- Module 7 : Case studies
- 1. Purpose, Target , User scenario, Use case , Navigation (CRED -CREATE READ EDIT)
Career Outcomes
- 1. Build a Portfolio
- 2. Certificate to share on linkedIn and other professional websites
- 3. Internship (get to work on live projects)
- 4. Develop your problem solving skills
Who is the course for?
This course is for students from the age group from 6 to 18 years and IT professionals.
FAQ's
Access to Materials and assignments will be provided upon enrollment and start of the course.
Since this is a graphic design course, to complete the assignments you will need access to a desktop or laptop computer with the appropriate software installed. You can’t really do graphic design work properly on a smartphone or tablet. Adobe XD is recommended for this course.
You will be provided access to all the materials of the course and upon successful completion of the course, certificate will be provided which can be added to your resume, LinkedIn profile, etc.
The course duration is for 80 hours.
- Duration: 80 hours
- Lectures: 12